GODZILLA FIERCE LEGEND OF BLASTING BATTLE ****************************************** (Title was the hardest part of the translation :) ****************************************************************************** (This is probably not necessary, but I thought it might entertain you.) Thank you for purchasing Toho game software. Before your use, please read this "usage". Useage of Super CD.ROM Software 1. Before connecting, hardware, PC, CD.ROM etc., read the manual. 2. CD.ROM disc has front and back. Make sure to put the pictured side up. 3. Do not open the player's lid nor shake the CD.ROM itself while playing game. It may effect the game, software, and/or machine itself. 4. Do not use CD.ROM in music CD.ROM player. It may effect the music CD.ROM player. Health Warning Avoid playing, when you are tired. Try to stay away from screen as much as possible. When you are going to play long hours, please take 10 to 15 minutes of brake every hour. There is a rare case of muscle spasm, unconsiousness, etc. while you are exposed to the strong light and/or blinking light. If you have ever experienced any of these symptom, please consult your physician before playing. If you experience such a symptom while you were playing this game, please stop playing and consult your physician. This CD.ROM disc is only for "SUPER CD.ROM 2". This does not work for the old "CD.ROM 2 system". So please be warned. To make this software work with "CD.ROM 2 system", you need "SUPER SYSTEM CARD". ****************************************************************************** The Godzilla comes back as a battle action game! Can you survive in this intense battle with 16 giant monsters plus weapon. The hard battle you have never seen starts, NOW!! -------------- | Game Start | -------------- Press RUN button at the title screen. You will see a GAME SELECT screen. Select with direction key, and decide by I button. (The opening can be skipped by pressing RUN button.) * If you have 6 button pad, please use "2 button mode". NORMAL GAME ----------- One player only mode. Control your monster king Godzilla, and fight through all 6 stages. Stage 1-5 are separated in 2 areas, so choose your favorite route, as your game progresses. With direction pad, select your opponent (area), and decide by I button. There are 3 game difficulty levels in NORMAL GAME. Select with direction key, and decide with I button. VS GAME ------- 2 player only mode. This requires multi-tap (separately sold). With option mode, give a setting. Heated endless battle starts, now! ---You may be a candidate for throne of the strongest hero of the history in fierce legend of blasting battle. -------------------------- | VS GAME option control | -------------------------- With direction key, choose, change, with RUN button, end control, and with SELECT button, go back to the title screen. Strength Level...1 (weak) <--> 4 (strong) as your handicap. -------------- Regeneration.....You can choose the special skill regeneration gauge. ------------ Limit minutes....There will be no limit minutes, if you set it to OFF. ------------- If this is off, the battle won't end until one of you are knocked out. Stage BGM........You can control withing the level you have through in --------- NORMAL GAME. * The monsters you can select in VS GAME is 3 low-level ones and monsters you have concure. (15 monsters total, except Violante.) * The monsters you have concured in NORMAL GAME are saved automaticly by STAGE CLEAR, so you need enough space in backup RAM. If you reset the unit or turn the power off of the unit, when you can't save, the game goes back to the very beginning where there is no memory. (If you do not have enough memory, the message will appear on the screen.) -------------------------------- | Blasting Battle setting rule | -------------------------------- o NORMAL GAME is one round, VS GAME is 3 round. o When the oppornent's hit point becomes zero, you win. o In the case of time out, the one that has more hit point wins. o W-KO, or limit time off in VS GAME, the battle continues until one of them knocked out. o You can continue as much as you like in the NORMAL GAME. But your score gets subtracted when you continue. ------------------------------- | How to view the Game Screen | ------------------------------- (You have to have the CD cover to understand this part) 1. Score.................The number of final enermy you can fight with changes depends on your score. 2. Hit Point Gauge.......It goes down as you get hit. When it becomes zero, you loose. 3. Special Skill Gauge...It goes down as you use your special skill, but it may be recovered. (If the gauge is low, you can't use your Special Skill.) 4. Time Counter..........This displays the battle time that is left (limit time ON and VS GAME only. Other wise, infinity is displayed.). 5. Name of the Monster 6. Outcome Point Mark (VS GAME only) -------------------------- | How to use Control Pad | -------------------------- ------------------------------------------------------------- | | | | | | | | | _____________ | | / \ II I | | | | _____________ | | | . | // \ / \\ | | | | | ______ ______ || . | | . || | | \______|_____ / (______) (______) \\|_/_____\_|// | | | | | | | | -----------|-------------|---------|--------|---------|------ | | | | | | Directiron Key Select Button | II Button I Button RUN Button Select Button: Selects screen/Cancel. ------------- Direction Key: Each menu select and/or change. ------------- <- ->...move | v.......squat <-......Guard upper part of body (when you are facing right). / v.......Guard lower part of body (when you are facing right). ^ |.......Recover Special Skill Gauge. (Only on VS GAME and when it is set to auto recovery mode.) <-......Flying character's special gauge's recovery. (Only on VS GAME and whe it is set to auto recovery mode.) RUN button: Select screen/Skip ---------- Pause. I Button: Decision on each menu. -------- Jump (some monsters can't jump.). II Button: Cancels attack on each menu. --------- Commands for all of the monsters -------------------------------- Corner jump....<- or -> + I Button. Drop opponent...Direction Key, I Button, and II Button continuously. Reset..........RUN Button + Select Button. ---------------------------------------------- | Introduction of commands for each monsters | ---------------------------------------------- @ Each monsters has one of the following three types of skills: o...Basic skill (This does not consume special skill gauge. It can be guarded 100 %.) %...Special skill 1 (This consumes special skill gauge, but it can be guarded 100 %.) #...Special skill 2 (This consumes special skill gauge. This can damage over the guard.) @ Each command should be envered quickly from left. Also, "+" means holding keys at a same time. e.g.) ^ ^ | <- -> + II...Press |. After pressing <-, holding -> (at a same time) press II button. @ "Hold" means "Pressing Button or Direction Key for a certain amount of time". ^ \ (In this situation <- means \, <-, v are possible. ^ \ -> means /, ->, v are possible.) @ Each command applies for the situation you were facing right side. When you are facing left side, every command becomes opposite side. * Consumption of special skill gauge differ by the type of skill. If you don't have enough special skill gauge, you can't use any special skill. * "biting", and anything involve body contact, "drop opponent" could lessen the damage. ****************************************************************************** Godzilla -------- o Small punch.......................... II (short) o Big punch............................ II (long) o Squat punch.......................... | + II (short) v o Squat tail........................... | + II (long) v o Dash................................. | + I (This will continue while | is v pressed. o Heading.............................. While dashing press II o Jump punch........................... While jumping press II o Jump kick............................ While jumping press | + II v o Biting............................... While grappling | + II v ^ o Shoulder throw....................... While grappling | -> (and/or <-) + II % Body flash........................... While grappling | \ -> + II v v % Tail attack.......................... | / <- + II (Great attack) vv # Fire bolt............................ | \ + II (It continues while II is held v v ^ You can change direction | or | ) ^ v # Hyper heat bolt...................... | <- -> + II ^ # Jump heat bolt....................... While jumping, | <- -> + II ^ # Jump heat bolt 2..................... | <- -> + I II Anguilas -------- o Punch................................ II o Squat punch.......................... | + II (short) v o Tail beat............................ | + II v o Jump punch........................... While straight jumping press II o Jump heading......................... While corner jumping press II o Jump tail............................ While straight jumping | + II v o Jump in punch........................ While corner jumping | + II v o Biting............................... While grappling | + II v ^ o Backward throw....................... While grappling | <- + II ^ % Overturn tail attack................. | / -> + II (Good start) ^ ^ % Spin tail attack..................... While jumping | / -> + II # Body push............................ <- hold -> + II (land when you release II) Rodan ---------------- o Beak attack.......................... II o Wing leg sweep....................... | + II v o Jump beak............................ While jumping II o Flying drop kick..................... While straight jumping | + II v o Jump kick............................ While corner jumping | + II ^ v o Toss................................. While grappling | + II o Continuous peck...................... While grappling | + II v o Move to flying location.............. While jumping I ( | makes monster land) v o Flying beak.......................... While flying II o Flying throw......................... On the air above the opponent -> + I o Fast landing......................... While flying, hold I and release o Landing kick......................... While fast landing II o Landing throw........................ While fast landing near opponent I # Standing shock wave.................. Hold II and release # Jump shock wave...................... Hold II and release while jumping # Flying shock wave.................... While flying, hold II and release (Right before fire, you can change ^ direction by | and/or | ) v Megalon ------ o Slapping............................. II (short) o Drill punch.......................... II (long) o Squat slap........................... | + II (short) v o Squat drill.......................... | + II (long) v o Jump drill........................... While jumping II o Jump kick............................ While jumping | + II v o Double drill (Body push)............. At the highest point of jump -> + II o Biting............................... While grappling | + II v o Dinamite kick........................ While grappling -> (or <-) + II ^ # Killer beam.......................... | <- -> + II (Right before fire you ^ can change direction by | and/or | ) v # Geothermal naperm.................... | \ -> + II (You can harm opponent by v v smoke also) Gigan ----- o Hammer hand.......................... II o Squat hook........................... | + II v o Jump hammer hand..................... While jumping II o Jump kick............................ While jumping | + II v o Jet cutter........................... While grappling | + II v % Laser scalpel........................ Hold II and release (depends on the hold time, power changes in 3 different levels. Right before fire you can change direction by ^ | and/or | ) v % Jump scalpel......................... Hold II and release while jumping (depends on the hold time, power changes in 3 different levels. Right before fire you can chnage direction ^ by | and/or | ) v # Heat line............................ | \ -> + II (continues while as you v v hold II. you can change direction ^ by | and/or | ) v # Double hammer hand................... | / <- + II vv Hedorah --------------- o Long slap............................ II o Squat slap........................... | + II v o Jump punch........................... While jumping II o Chewing.............................. While grappling | + II v o Fly and move......................... Hold <- -> + II (continues while you hold II. When hits opponent, it becomes chewing) ^ ^ ^ % Sludge bomb.......................... Upward ( \ | or / ) + II (the target changes depends on which upward arrow you choose. The opponent becomes slow for a while when hit.) % Jump sludge.......................... While jumping upward + II (the target changes depends on which upward arrow you choose. The opponent becomes slow for a while when hit.) % Sludge beam.......................... Hold II and release # Sulfuric acid mist................... | / <- + II (Good start) vv Super XII --------- o Force bolt........................... When grappled by opponent II % Missile launcher..................... II (short) % Balkan cannon........................ I (short. Right before fire change ^ direction by | -> | ) v % Fire mirror.......................... I + II (continues while holding both I and II. It reflects flying weapons) # Grenade missile...................... Hold II and release (Right before fire change speed by <- and/or ->) # Super torpedo........................ I (long. Maximum of 3 shots are possible) Battra Larva -------------------- o Hook................................. II (short) o Horn attack.......................... II (long) o Squat horn attack.................... | + II v o Dash................................. | + I (continues while I is held) v o Jump tail............................ While straight jumping II o Jump nail attack..................... While corner jumping II o Biting............................... While grappling | + II ^ v o Backward throw....................... | <- + II % Crash horn........................... Hold <- -> + II # Eye prism beam....................... | \ -> + II v v # Jump prism beam...................... While jumping | \ -> + II v v # Horn prism beam...................... -> | \ + II v v Battra Grown -------------------- o Wing punch........................... II (short) o Biting............................... While grappling II ^ o Grapple battla drop.................. While grappling | + II ^ o Flying battla drop................... While flying on top of opponent | + I (short) % Hundred shock wave................... II continuously press % Defense.............................. I (continues while held) % Random prism beam.................... | \ -> + II v v % prism beam........................... II (long. Right before fire change ^ direction by | | ) v King Ghidra ----------- o Standing punch....................... II o Squat punch.......................... | + II v o Jump punch........................... While jumping II o Jump kick............................ While jumping | + II v ^ o Toss................................. While grappling | -> (or <-) + II % Gravity beam......................... | / <- + II (continues while II is held vv cancells opponent's flying weapon) ^ ^ # Landing kick......................... <- \ | + II ^ ^ ^ After | is entered use \ or / to change jump direction ^ ^ ^ (e.g. Forward jump while landing kick = <- \ | / + II) New King Ghidra --------------- o Standing punch....................... II o Squat punch.......................... | + II v o Jump punch........................... While jumping II o Jump kick............................ While jumping | + II v o Wing barrier......................... | / <- + II (continues while II is held. vv cancells opponent's flying weapon) o Choking.............................. While grappling | + II v % Gravity beam......................... | \ -> + II (continues while II is held. v v right before fire change direction ^ by | and/or | ) ^ ^ v # Landing kick......................... <- \ | + II (same as Guidra) # Plasma strong beam................... | \ -> + I v v Mecha King Ghidrah ------------------ o Neck upper........................... II o Squat punch.......................... | + II v o Jump press........................... While jumping II o Jump kick............................ While jumping | + II v o Wire arm............................. While grappling | + II v ^ % Machine hand......................... While grappling | -> + II # Laser beam........................... | \ -> + II (while firing change v v ^ direction by | and/or | . And if v you continue holding II and held I this becomes plasma triple beam) # Dash................................. Hold <- -> + II (continues while II is held. When released, it becomes body press) Mecha Godzilla -------------- o Punch................................ II (short) o Kick................................. | + II (short) v o Space beam........................... Hold II and release (Right before fire change speed by <- and/or ->) o Hell poke............................ While grappling -> (or <-) + II % Cross attack beam.................... | + II (continues while II is held) v ^^ % Defence neo barrier.................. -> / | + II (continues while II is held. Cancells flying weapon) # Dest. fire........................... | \ -> + II (continues while II is held) v v # Grapple dest. fire................... While grappling | + II v # Finger missile....................... | / <- + II (while II held, change vv ^ direction by | and/or | . When v II is released, fire) # Slow missile......................... | / <- + I (while II held, change vv direction by | and/or |. When II is released fire) Mecha Godzilla 2 ---------------- o Punch................................ II (short) o Kick................................. | + II (short) v o Space beam........................... Hold II and release (Right before fire change speed by <- and/or ->) o Hell poke............................ While grappling -> (or <-) + II ^ o Hobbering............................ | + I and rise quickly (if I is pressed shortly, land right away) If I is continuously pressed rise (when I is released land) | keeps the height v (monster keeps the height after I is released). move with <- and/or -> o Hobber space beam.................... While hobbering, hold II and release o Hobber kick.......................... While hobbering II % Cross attack beam.................... | + II (continues while II is held) v ^^ % Defence neo barrier.................. -> / | + II (continues while II is held. cancells flying weapon) # Dest. fire........................... | \ -> + II (contines while II is held) v v # Grapple dest. fire................... While glappling | + II v # Finger missile....................... | / <- + II (while holding II, change vv ^ direction by | and/or |. When II is v released fire) # All range attack..................... <- | -> + II v Super Mecha Godzilla -------------------- o Small punch.......................... II (short) o Big punch............................ II (long) o Low kick............................. | + II (short) v o Jump punch........................... While jumping II o Jump kick............................ While jumping | + II v o Hell sqeeze.......................... While grappling II o G crasher............................ While grappling | \ -> + II v v % Paralize missile..................... | + II (long) v % Laser cannon......................... | \ -> + II (continues while II is held) v v # Mega buster.......................... | -> \ + II (Good start) v v ^ # High performance maser beam cannon... | <- -> + II ^ # Jump cannon.......................... While jmping | <- -> + II # Dash punch........................... | / <- + II (Good start) vv # Dash kick............................ | / <- + I vv ^^ # Plasma grenade....................... -> / | + II (continues while II is held absorbs opponent's flying weapon, and when II is released, the reflecting bullet fires) ****************************************************************************** Storage precaution for CD.ROM disc Keep it clean o Keep the data side (shiny side that is opposite of label side) clean. If it gets dirty, clean it up with soft cloth from center to outside radialy. Please, clean it with soft cloth I don't like to get scratched o Do not scratch CD.ROM. Especially, in and out of the case, be careful not to scratch. Handle gently Do not write on me o Do not write on CD.ROM. Do not put sticker on CD.ROM. It could destroy data on CD.ROM. Do not bend CD.ROM. Do not attempt to make the hole on CD.ROM bigger. Do not extend the hole Take care of me well o After playing game, put the CD.ROM back to its case for storage. Also, do not keep CD.ROM in high temperature, high humidity places. Be careful with temperature and humidity.