TurboGrafx-16/TurboDuo Save Game FAQ ver. 1.01 March 17, 1995 This list is maintained by Barry Cantin (KerPlunk33@aol.com). Many thanks to Jeff Hildebrandt for the idea and his help, and to Bt Garner for all his help and for maintaining the Turbo-List. ^) Note: I'm still looking for info on the following U.S. game: Bonk 3 CD Please E-mail me if you have this and are willing to devote a few minutes to data acquisition. I'm also ready to add any missing PC Engine titles to this list, even if the game has no save or password capability. There's a place for everything here. My additional thanks to David Tipton for additional assistance, and to Jerry Shaw for the wonderful write-up on the Ten No Koe Bank Memory card. Please send any corrections/additions to KerPlunk33@aol.com. Notes: (1) In text below, the "[1..#]" in the Savename represents the game position saved; i.e., NEUTOPIA[1..3] refers to the filenames NEUTOPIA1, NEUTOPIA2, and NEUTOPIA3. (All three are not necessarily created) (2) The size is probably in bytes. (3) The games "Order of the Griffon" and "Falcon" display the size of each file and room available. Total room available = 1726 (bytes?) "Griffon" was used primarily in this task to identify sizes. ------------------------------------------------------------------------------- Contents Games With Save Capability (U.S.) Games With Save Capability (Japanese) Games With Password Only (U.S.) Games With Password Only (Japanese) Games With No Save or Password (U.S.) Games With No Save or Password (Japanese) Appendix A: TEN NO KOE BANK OPERATION GUIDE by Jerry Shaw ------------------------------------------------------------------------------- <<<<<<<<<<<<<<<<< GAMES with Save Capability >>>>>>>>>>>>>>>>> ************************* *** U.S. Releases *** (TurboGrafx-16/TurboDuo) ************************* Game: Andre Panza Kick Boxing Number of Saves: 1 Savename: KICK0 File Size: 35 Password: Yes Notes: Contains fighter information. Can save in between matches (rounds). Game: Beyond Shadowgate Number of Saves: 3 Savename: SHADOW[1..3] File Size: 600 Password: No Notes: Saves inventory, and location, can be saved at any time in the game. Game: Bomberman Number of Saves: 3 Savename: Bomberman[1..3] File Size: 5 Password: Yes Notes: Allows save only at the CONTINUE menu. Game: Bomberman '93 Number of Saves: 3 Savename: BOMBER93-[1..3] File Size: 16 Password: Yes Notes: Can only save at the CONTINUE screen. Game: Champions Forever Boxing Number of Saves: 3 Savename: CHAMPSBOX[1..3] File Size: 21 Password: Yes Notes: Save/password only for CAREER boxers, can save only in between fights. Game: Chew Man Fu Number of Saves: 1, 12 Savename: CHEW-SR, CHEW -[01..12] File Size: 2, 172 Password: Yes Notes: Saves current level only at the time you die ("CHEW-SR"). Can build up to 12 extra levels and save them ("CHEW -xx"). Game: Cosmic Fantasy 2 Number of Saves: 2 Savenames: COSMIC-1 and COSMIC-2 File Sizes: 338 each Password: No Notes: When there are no Cosmic Fantasy saved games in the file cabinet and there isn't enough room to create them, the following message appears at startup: Backup RAM is full, Game Cannot Be Saved. Delete files in your backup RAM to make room for CF2. New game => prompts you "Erase existing CF2 data?" Yes => erases only CF2 save files. The two save positions are saved as a pair whether or not they are used. Game: Cotton Number of Saves: 1 (high score only) Savename: COTTON File Size: 40 Password: No Notes: Saves high scores only. Game: Crater Maze Number of Saves: 1 Savename: CRATERMAZE File Size: 1 Password: Yes (Passcode) Notes: Passcode consists of various characters (looks like Bomberman heads) rather than alphanumeric code. Game is automatically saved at the end of the game, saves only the level reached (at the "PASSCODE" screen). If backup RAM is full - and it must be *full* since this save takes up 1 space of RAM - the game asks if you want to delete game data (YES/NO). This allows you to selectively delete individual files (no sizes given). Game: Davis Cup Tennis Number of Saves: 16 max - limited only by memory Savename: [player name] - see notes File Size: 209 Password: No Notes: Saves the game under the name of the player (which might be confusing if you give you player a name of another save file, example player name of BOMBERMAN1 would create a file called BOMBERMAN1; if you've got a Bomberman savegame in slot 1 the programs will distinguish them but you will not with just the System Card... file size is the only indicator of difference). If memory is full then the game allows you to delete *other* Tennis files. Menu: FORMAT BACK-UP MEMORY DELETE ALL FILES DELETE ONE FILE Game: Devil's Crush Number of Saves: 5 Savenames: DCRASH1 and DCRASH2 (both are used) File Sizes: DCRASH1 = 240, DCRASH2 = 240 Password: Yes Notes: Both files 1 and 2 are created when a game is saved (regardless of the number of saved games). Has "Delete Other Game Data" option - BE CAREFUL WITH THIS -- *ALL* your other data files will be deleted automatically, you are not given a file-by-file delete option. Game: Dragon Slayer (The Legend of Heroes) Number of Saves: 3 Savename: DS-EIYU1-[1..3] File Size: 601 Password: No Notes: When called by the game, the save file also includes the time elapsed. If there is not enough memory in the file cabinet then the game will not begin, and will tell you that you must delete files before you can start. Game: Dragon's Curse Number of Saves: 4 Savename: DRAGON[1..4] File Size: 14 Password: Yes Notes: Can only save (and get the password) at certain places. Game: Dungeon Explorer 2 Number of Saves: 4 Savename: DUNGEON2 File Size: 616 Password: Yes Notes: Keeps all four saved games in one file, allows you to delete and copy DE2 files *within* the file DUNGEON2 (size does not change). At start, if the file DUNGEON2 is not in the file cabinet and there is not enough room to create it, the message "BACKUP MEMORY IS FULL" appears and nothing more. Game: Dungeon Master (Theron's Quest) Number of Saves: 3 Savename: DMS-SG.00[1..3] File Size: 409 Password: No Notes: Can only save at the end of a level. Game: Dynastic Hero (The) Number of Saves: 3 Savename: DYNASTICO[1..4] File Size: 78 Password: No Notes: Can only save at "Inns" (do you wish to save?) Game: Exile Number of Saves: 3 Savename: XZR_DATA_[1..3] File Size: 96 Password: No Notes: Can save anywhere in game. Game: Exile: Wicked Phenomenon Number of Saves: 3 Savename: EXILE2DATA File Size: 1155 Password: No Notes: This single file contains all the data for up to three saved games. Can save in towns *only*. Game: Falcon Number of Saves: 5 Savenames: FALCON.HIS and FALCON.SAV (both are used) File Size: FALCON.HIS = 60, FALCON.SAV = 80 Password: No Notes: Two files are created regardless of the number of games saved. *.HIS contains the high scores, *.SAV contains up to 5 saved games. If the game is started and there is no FALCON save files and not enough room is available in the file cabinet you will be prompted immediately to delete other game data. This screen selectively allows you to do so and shows the filename and its size (with memory available and memory needed). Game: Fighting Street Number of Saves: 1 (high scores only) Savename: FTG.STREET File Size: 110 Password: No Notes: Saves the top 10 High Scores Game: Forgotten Worlds Number of Saves: 1 (high score only) Savename: FORGOTTEN File Size: 34 Password: No Notes: Saves 5 high scores only (with difficulty at Normal or Hard). Game: Gate of Thunder Number of Saves: 1 (High Scores ONLY) Savename: GOT-SCORE. File Size: 25 Password: No Notes: High Scores ONLY. No save games allowed, scores are recorded automatically. Game: Godzilla Number of Saves: 1 Savename: GODZILLA.X File Size: 12 Notes: Monsters defeated in the NORMAL GAME are automatically saved in memory whenever you clear a stage. This means you need to have enough backup RAM. If you are unable to save the monsters you have defeated, you will see a message on the screen telling you that you do not have enough memory capacity. Warning - if you reset the game or turn the power off, everything will go back to the initial stage. (p. 5 of manual) Game: Gunboat Number of Saves: 1 Savename: GUNBOAT File Size: 176 Password: No Notes: Saves commander's name, rank, battle stats, and status (p. 11 of manual). Note: If not enough room, will not save file (and no indication given as such). Game: It Came from the Desert Number of Saves: 1 Savename: DESERTGAME File Size: 132 Password: No Notes: Will NOT allow save OR deletion of other Desert data (despite the manual's claim that it can). If a saved game is in memory, when the CD boots up you will automatically be prompted whether to CONTINUE or start a new game. Can only save when you're at a menu (i.e., not during cinemas or during fight sequences). Game: Jack Nicklaus Turbo Golf (HuCard) Number of Saves: 1 Savenames: JGF-HS.001, JGF-SG.001 File Size: JGF-HS.001 = 130, JGF-SG.001 = 286 Password: No Notes: Both files are created automatically if the game is saved. If there is a saved game in RAM, you will be prompted upon game startup whether to continue or begin a new game. The scores are saved in the file "JGF-HS.001" and game data (hole, position, direction, weather conditions, etc.) are saved in the file "JGF-SG.001". Game: Jack Nicklaus Turbo Golf (CD) Number of Saves: 1 Savenames: JGF-SG.002 File Size: 368 Password: No Notes: This save is the "game in progress" and can be saved at any time. Game: JB Harrold Murder Club Number of Saves: 2 Savename: JB-HAROLD[1..2] File Size: 400 Password: No Notes: When file cabinet is full you get the message "BB RAM" and some Japanese characters. Game: Last Alert Number of Saves: 1 Savename: LAST_ALERT File Size: 32 Password: No Notes: Game is saved automatically at the end of each level (including rank). Game: Loom Number of Saves: 1 Savename: LOOM File Size: 66 Password: No Notes: Save file contains level that you are on (only at start), and the spells that you have learned. Game: Lords of the Rising Sun Number of Saves: 1 Savename: RISING-SUN File Size: 1075 Password: No Notes: If insufficient memory at startup, system displays: GAME DATA CANNOT BE SAVED PLEASE DELETE SOME DATE ^^^^ (their typo) Can be saved at any time during the map screens. Game: Might and Magic III Number of Saves: 1 Savename: MM3-USA File Size: 1969 Password: No Notes: Can save at anytime (except when in battle). At the game start, if data exists, you will be asked if you want to erase it, since only one saved game is possible. Game: Monster Lair Number of Saves: 1 Savename: MONST.LAIR File Size: 64 Password: No Notes: The file MONST.LAIR keeps the high scores ONLY, cannot actually save a game with it. Game: Neutopia Number of Saves: 4 Savename: Neutopia[1..4] File Size: 32 Password: Yes Notes: Must watch opening cinema if no save games are in the file cabinet. Can only save when Jazeta is in a certain buildings (i.e. "Do you want the password?"). Must find the "Book of Revival" before you can save (located in the basement directly south of the initial shrine). Game: Neutopia 2 Number of Saves: 4 Savename: NEUTOPIA2[1..4] File Size: 48 Password: Yes Notes: Can only save when Jazeta is in a certain buildings (i.e. "Do you want the password?"). Game: Night Creatures Number of Saves: 3 Savename: NC[1..3] File Size: 40 Password: No Notes: Can save after you've been killed. Also saves the number of Continues left, to prevent starting a new game with full continues at a higher level. Game: Order of the Griffon Number of Saves: 4 Savename: GRIFFON[1..4] File Size: 412 Password: Yes Notes: Allows you to purge file cabinet if not enough room is available to save the current game. Displays file size and room available in file cabinet. Displays "+" in file names where System Card displays "_". Can save anywhere except the password option cannot be used inside a town. Game: Prince of Persia Number of Saves: 10 Savename: PER[1...10].DAT File Size: 10 Password: No Notes: If there isn't enough room in the file cabinet you get the message "BACKUP MEMORY ERROR". There is no option to delete files. Can save anywhere in game. Game: Riot Zone Number of Saves: 1 (high scores only) Savename: KCITY-BST File Size: 40 Password: No Notes: Cannot actually save games but high scores are automatically saved. The file KCITY-BST is created as soon as the game loads. If there is not enough memory in the file cabinet, you get the following message: ATTENTION! You don't have enough space in the File Cabinet. Please reset and delete any unnecessary files from the File Cabinet. Game: Shadow of the Beast Number of Saves: 1 (high score only) Savename: BEASTSCORE File Size: 144 Password: No Notes: Saves scores. make sure you have enough free RAM for this one, or it will wipe all your other games and save itself (automatically). Game: Shape Shifter Number of Saves: 1 Savename: SHAPE-DATA File Size: 177 Password: No Notes: Can only save when inside castle. Also: *IMPORTANT*!!! This will erase ALL other saved games without warning! DO NOT save a Shape Shifter game unless your RAM is backed up into a TEN-NO-KOE Bank cartridge, or if you don't care about RAM contents. Game: Sherlock Holmes: Consulting Detective Number of Saves: 1 for each of the three mysteries Savename: SHERLOCKMM, SHERLOCKTS, SHERLOCKMC File Size: 269 each Password: No Notes: Can save anywhere in game. When trying to save with a full file cabinet you get the following message: WARNING! Backup RAM full. If you choose to save this game, all previously saved games will be lost. YES NO "NO" returns to the game, "YES" wipes *everything* out in backup RAM and saves the current game only (be careful!). Only one save per mystery, and there's no warning if a previous save file is overwritten. Game: Sherlock Holmes: Consulting Detective, Vol. 2 Number of Saves: 1 for each of the three mysteries Savename: SHERLOCKTL, SHERLOCKPP, SHERLOCKMM File Size: 273 each Password: No Notes: Can save anywhere in game. When trying to save with a full file cabinet you get the following message: WARNING! Backup RAM full. If you choose to save this game, all previously saved games will be lost. YES NO "NO" returns to the game, "YES" wipes *everything* out in backup RAM and saves the current game only (be careful!). Only one save per mystery, and there's no warning if a previous save file is overwritten. Also -- the save name file for the third mystery ("The Murdered Munitions Magnate") is the same as the name of the third mystery in Sherlock Holmes I, SHERLOCKMM. Not known if the incorrect save-file can be read by the wrong game. Game: SimEarth Number of Saves: 1 Savename: SIMEARTH File Size: 2000 (entire RAM contents) Password: No Notes: Can save at any time with the disk icon. If there is anything else in the RAM space, you will be asked to delete *all* the files to make enough space. Save file will consume the entire backup RAM space. Game: Soldier Blade Number of Saves: 1 Savename: SOLDIBLADE File Size: 63 Password: No Notes: Lets you continue normal game only. Also saves high scores for each type (including timed) of game, initials for the 2-minute and 5-minute games. Game: Splash Lake Number of Saves: 1 Savename: SPLASH.CNF File Size: 62 Password: No Notes: Saves highest game level attained, high scores, and preferences inside this file. Game is saved automatically after each level is completed. Game: Super Volleyball Number of Saves: limited by memory, 15 maximum Savename: SUPERVOLL[1..15] File Size: 112 Password: No Notes: File saved is edited team characteristics. TEAM EDIT menu allows you to edit, delete, or load a team from the file cabinet. If memory is too full to create a new team, them you can semi-selectively delete files in the file cabinet (only six files are shown at a time). Game: Tiger Road Number of Saves: 1 Savename: TIGER-ROAD File Size: 40 Password: No Notes: Saves your progress at the "Game Over" screen. Game: Timeball Number of Saves: 1 Savename: TIMEBALL File Size: 420 Password: Yes Notes: Automatically saves game data when the game ends and "PASSCODE MODE" appears on screen. Saves highest level/stage reached. Game: Valis 2 Number of Saves: 1 Savename: VALIS_II File Size: 16 Password: No Notes: Game is saved when a stage is cleared (automatically). Game: Valis 3 Number of Saves: 1 Savename: VALIS_III File Size: 32 Password: No Notes: Automatically saves the game when a level is cleared. Game: Vasteel Number of Saves: 4 Savename: VasteelM File Size: 880 Password: No Notes: If not enough room available for the VasteelM file to be created you can selectively delete files from RAM (no sizes given). Game: World Sports Competition Number of Saves: 3 Savename: W-SPORTS[1..3],WS-RESULT File Size: 216, 144 Password: No Notes: W-Sports[1..3] saves your scores in an Olympic run, WS-RESULT saves event world records (automatically). Game: Ys Book I/II Number of Saves: 5 Savename: Ys.DATA.[1..5] File Size: 45 Password: Yes Notes: Can save anytime. Game: Ys 3 - Wanderers from Ys Number of Saves: 5 Savename: YS.3.DAT0[1..3] File Size: 48 Password: Yes Notes: Can save anywhere in game. ************************* *** Japanese Titles *** (PC Engine) ************************* Game: Brandish (JSCD) Number of Saves: 2 Savename: BRANDISH[1..2] File Size: 997 Password: No Notes: Can save at any time during the game. Game: Darius Plus (JHuCard) Number of Saves: 1 (High score only) Savename: DARIUS.SCR File Size: 260 Password: N/A Notes: Saves the top 10 scores/names. Oddly, the CD version ("Super Darius") does not store this info. Game: Dracula X (JSCD) Number of Saves: 3 Savename: DRACULA X File Size: 144 Password: No Notes: Must see opening sequence unless a saved game is in the file cabinet. Can only save game at the CONTINUE screen. Won't let you get to "NAME ENTRY" menu unless there is the DRACULA X save file or enough room in the file cabinet to create one. All three saved game positions are contained inside the DRACULA X file. Game: Dragon Knight 2 (JSCD) Number of Saves: 3 Savename: DRAGON2--0 File Size: 993 Password: No Notes: Can save game when in the village. All text is in Japanese, but save- name is in English. Game: Emerald Dragon (JSCD) Number of Saves: 5 Savename: EMEDORA.OZ, EMEDORA.O[1..5] File Size: 4, 274 Password: No Notes: The OZ file is created when the game is first started, the five save files can be created/updated at any time during the game. Game: Far East of Eden -- Kabuki Den (JSCD) Number of Saves: 3 Savename: KABUDEN.[01..03] File Size: 320 Password: No Notes: Can only save at inns. Game: Final Soldier (JHC) Number of Saves: 1 (High Scores ONLY) Savename: F-SOLDIER File Size: 18 Password: No Notes: Saves the High Scores for the regular game, the 2-Min game and the 5-Min game. Game: Future Boy Conan (JSCD) Number of Saves: 1 (level only) Savename: CONAN+ACT File Size: 2 Password: No Notes: Game level is saved automatically after clearing a stage. Game: GotzenDeiner (JSCD) Number of Saves: 1 (level only) Savename: GOTZENDIN File Size: 160 Password: No Notes: Game automatically saves when you enter a new area (floor, etc., basically anytime the disc is read). Game: Human Sports Festival (JSCD) Number of Saves: 1 Savename: ---GOLF--- File Size: 40 Password: Yes, for Soccer only Notes: Golf: Game is saved automatically. Soccer: Can use password in tournament mode only (create your team). Tennis: No save or password. Game: Image Fight 2 (JSCD) Number of Saves: 1 (High score and settings, only) Savename: IMAGEDATA1 File Size: 19 Password: No Notes: Saves the High Score and the options that you have selected. Game: The Kick Boxing (JSCD) (Japanese CD version of Andre Panza Kick Boxing) Number of Saves: 8 Savename: KICK[1...8] File Size: 35 Password: No Notes: Save your kickboxer's position in between rounds. Game: Lode Runner Lost Labyrinth (JHC) Number of Saves: 1 Savename: File Size: Password: Yes Notes: Both game progress as well as edited levels can be saved. Game: Puyo Puyo (JCD) Number of Saves: 1 Savename: PUYOPUYO File Size: 128 Password: No Notes: Saves high scores and game environmental settings. Game: Road Spirits (JCD) Number of Saves: 1 Savename: ROADSPIRIT File Size: 138 Password: No Notes: Save file contains progress and best race times. Information is automatically saved at the "TRY! NEXT ROAD" screen. Game: Ruin (JSCD) Number of Saves: 2 (see below) Savename: RUIN File Size: 783 Password: No Notes: Although there are 2 saves, there is only one save file. These are referred to as BACKUP1 and BACKUP2 in the game, and both appear to be in the RUIN file. Game: Startling Odyssey II (JSCD) Number of Saves: 1 Savename: STOD2.[01..03] File Size: 349 Password: No Notes: File can be saved only at the Game's Inns ("Do you want to save now?"), a la Cosmic Fantasy 2. File contains data about current game only. Game: Where In The World Is Carmen Sandiego? (JCD) Number of Saves: 1 Savename: CARMEN.BM File Size: 22 Password: No Notes: Game progress is automatically saved at the end of every case. Game: World Heroes 2 (JACD) Number of Saves: 1 Savename: WH2.DAT File Size: 50 Password: No Notes: Game settings informtaion (and high scores?). Game: Xak I & II (JSCD) Number of Saves: 3 Savename: XAK1*2 <[1..3]> (the "*" is actually a dot in the middle) File Size: 640 Password: No Notes: Can save the game at any time theough the Menu Game: Ys IV: The Dawn of Ys (JSCD) Number of Saves: 15 Savename: YS4.DATA.[01..15], YS4.ENV File Size: 45, 2 Password: No Notes: Can save at any time (the ENV file contains environmental settings for the game, speed, whether game has been beaten or not). Game: Zero 4 Champ 2 (JSCD) Number of Saves: 3 Savename: ZERO4+2.[01..03] File Size: 192 Password: No Notes: Can save when resting, between missions (?). ------------------------------------------------------------------------------- <<<<<<<<<<<<<<<<< GAMES with Password Only >>>>>>>>>>>>>>>>> ************************* *** U.S. Releases *** (TurboGrafx-16/TurboDuo) ************************* Boxy Boy Cybercore (not for progress, but for "tricks") Double Dungeons Dungeon Explorer Final Lap Twin Impossamole King of Casino Military Madness Sonic Spike Tricky Kick TV Sports Basketball TV Sports Football TV Sports Hockey World Court Tennis (RPG part only) ************************* *** Japanese Titles *** (PC Engine) ************************* Bomberman '94 (JHu) Hot Blood High School Soccer (JHu) Puzznic (JHu) Ranma 1/2 Part 1 (JCD) Ranma 1/2 Part 3 (JSCD) Titan (JHu) Zipang (JHu) (uses Japanese characters) ------------------------------------------------------------------------------- <<<<<<<<<<<<<<<< GAMES with No Save or Password >>>>>>>>>>>>>>> ************************* *** U.S. Releases *** (TurboGrafx-16/TurboDuo) ************************* Addams Family Aeroblasters Air Zonk Alien Crush Ballistix Battle Royale Blazing Lazers Bloody Wolf Bonk's Adventure Bonk's Revenge Bonk 3 - Bonk's Big Adventure Bravoman Buster Brothers Cadash Camp California Chase HQ China Warrior Darkwing Duck Dead Moon Deep Blue Dragon Spirit Drop Off Fantasy Zone Final Zone II Galaga '90 Ghost Manor Hit the Ice Jackie Chan's Action Kung Fu JJ and Jeff Keith Courage in Alpha Zones Klax Legend of Hero Tonma Legendary Axe Legendary Axe 2 Lords of Thunder Madden Duo Football Magical Chase Magical Dinosaur Tour Moto Roader New Adventure Island Ninja Spirit Ordyne Pac-Land Parasol Stars Power Golf Psychosis R-Type Raiden Samurai Ghost Shockman Side Arms Silent Debuggers Sinistron Somer Assault Space Harrier Splatterhouse Super Air Zonk Super Star Soldier Taking it to the Hoop TaleSpin Terraforming Time Cruise Turrican Veigues Tactical Gladiator Victory Run Vigilante World Class Baseball Yo' Bro ************************* *** Japanese Titles *** (PC Engine) ************************* Alice in Wonderdream (JHu) City Hunter (JHu) Columns (JHu) Download (JHu) Download 2 (JHu) Drop Rock (JHu), = Drop Off for U.S. Genpei Toumaden (JHu) Gradius (JHu) Gradius II (JCD) Hawk F-123 (JSCD) Meruhen Meizu: Marchant Maze (JHu) Psycho Chaser (JHu) Salamander (JHu) Sidearms Special (JCD) Spin Pair (JHu) Street Fighter II' - Champion Edition (JHu) Strip Fighter (JHu) W Ring (JHu) Xevious (JHu) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Appendix A TEN NO KOE BANK OPERATION GUIDE Jerry Shaw j.shaw9@genie.geis.com 28 January, 1995 This guide is an operational guide to the use of the Ten no Koe Bank ROMRAM HuCARD. It was written specifically to a level such that no knowledge of Japanese is required to use the Bank (hopefully). It was written with detailed descriptions, even if the screens are pretty well self-explanatory. Because of this, the guide may appear to be too detailed for the experienced user. However, this level of detail was selected to allow someone who is actually afraid to use a Japanese card because of the language barrier, to gain enough confidence to use this card. The Ten no Koe Bank is a Japanese ROMRAM HuCARD first produced by Hudson Soft in 1991. It is used to save the internal Backup RAM Memory of a PC Engine system. It can also be used with the American Turbo Grafx 16 and Duo systems, using any adapter card which allows you to play the Japanese HuCARD games. It can be used with most versions of the operating system, since it runs independently of the operating system. The Turbo Grafx and PC Engine systems have 2,048 bytes of internal Backup RAM Memory for game file saving, which is powered by an internal power source. A new system will "remember" the game save data for several months without the system being plugged in. The Ten no Koe Bank (roughly translated as "The Voice of the Sky") ROMRAM HuCARD contains 8,192 bytes of its own internal Backup RAM with an internal power source, divided into four "Boxes". It allows you to save, restore and swap four "snapshots" of the Turbo's internal Backup RAM Memory. The lifetime of the card's internal source is probably several years, so the data can be saved essentially forever. The Ten no Koe Bank has three operating modes and a Data Viewing mode. The first mode allows you to copy the entire current contents of the Turbo's internal Backup Memory to one of the Bank's four Boxes. The second mode allows you to copy one of the Bank's Boxes from the Bank to the Turbo's internal Backup Memory. The third mode allows you to swap one of the Boxes with the Turbo's Backup Memory. The Data Viewing mode allows you to look at the file names stored in the Turbo's Backup Memory or in one of the Boxes. DETAILED OPERATION: The Ten no Koe Bank is designed to be a stand-alone Backup Memory save and restore system for the Japanese PC Engine. As such, it operates independently of any operating systems already in the PC Engine or Turbo. All messages and descriptions are in Japanese, with some key English phrases. This section will provide an operational description of each screen and menu, and all operational button choices from the screen. It is probably a good idea to read through this section thoroughly. If you have a Ten no Koe Bank card, look at the screens as you read, to become familiar with the Bank's screens and operation. The section after this, gives you quick operational instructions that you can use once you are confident you know what you are doing. First, to use the Bank, you must have saved all your data in the Turbo's Backup RAM Memory. Then, turn all Turbo system power off. If you are using a Japanese PC Engine system, insert the Ten no Koe Bank HuCARD into the card slot. If you have an American Turbo system, it requires an Adapter to run Japanese HuCARDs. Plug the Ten no Koe Bank HuCARD into the adapter, and plug the Adapter/HuCARD combination into the Turbo's card slot. Now, turn power on. Within 3 seconds, you will be presented with the card's title screen saying "Ten no Koe (in Japanese) BANK (in English)", with a flashing "PUSH RUN BUTTON!" message. If you don't get this screen within 5 seconds or get a different screen (such as the normal System screen), immediately turn off power and re-seat the card and/or adapter. If you still don't get the above screen, your card/adapter may be broken. Try the card in another system that is known to work properly with Japanese cards. >From the title screen, press the RUN button. The screen will briefly display a message saying it is checking your Turbo's Backup RAM Memory and then will display the Main Selection screen. The Main Selection screen has three selections and one "hidden" selection. It shows three pictures with a PC Engine system on top and a HuCARD on the bottom. Between the two are arrows indicating the type of action to be done. The first picture shows an arrow pointing downward, from the PC Engine system to the HuCARD. This saves the Turbo's Backup RAM Memory into one of the four Boxes of the Ten no Koe Bank card, overwriting the contents of that Box. The second picture shows the arrow pointing upward, from the HuCARD to the PC Engine system. This restores one of the Boxes in the Bank card to the Turbo's Backup Memory, overwriting the Turbo's Memory. The third picture shows two arrows, one pointing up and one pointing down. This will swap the contents of the Turbo's Backup Memory with one of the Boxes in the Ten no Koe Bank HuCARD, without destroying either contents. You select the desired action using the LEFT and RIGHT Joystick buttons to highlight the selected mode of operation. Then, you press the "I" button to go into the menus and screens for the selected mode. The "hidden" selection is selected by pressing the SELECT button. This mode allows you to look at the contents of any of the four Boxes or the Turbo's Backup Memory. Before the operation of the modes is described, here are some general hints. If you get lost in the menus and don't know where you are or what you are doing or what to do next, WAIT 10 SECONDS AND TURN OFF POWER. When power is turned back on, you will be back at the title screen, and can start again, following the instructions carefully. The wait of 10 seconds is to guarantee the Ten no Koe Bank card is not in the middle of some operation. If you think you know where you are and want to "back up" through the menus, highlight NO and press RUN whenever a YES/NO selection is visible and press the "II" button whenever no YES/NO selection is visible. This should back you up through the menus you have selected, or at least get you back to the Main Selection screen. Finally, whenever you see a picture with a MOVING arrow and a YES/NO selection, the Ten no Koe Bank card is about to finish the operation that you have selected. This is your last chance to stop the operation. If you want to cancel the operation, highlight NO with the LEFT and RIGHT Joystick buttons and press the RUN button. Before you actually save to or restore from any of the Ten no Koe Bank Boxes, you should decide which Box you want to use. The Bank has a feature which allows you to see what is currently in all the Boxes and in the Turbo's Backup Memory. From the Main Selection screen, or from most other menus, press the SELECT button. This brings up a screen with a picture of a PC Engine system and four "Treasure Chest" Boxes. The PC Engine picture represents the Turbo/PC Engine Backup RAM Memory, and the four Boxes represent the four possible Ten no Koe Bank backup Boxes, numbered BOX1 through BOX4. Use the LEFT and RIGHT Joystick buttons to highlight which of these you want to view. Then, press the "I" button. If the Box is not empty, this will bring up a list of the file names currently in the Box or Turbo Backup Memory you highlighted. If the memory is empty, an error message (in Japanese) will flash on the screen and no files will be displayed. The display only shows the name of the file and a number indicating the order of the file name in the Box. It does not show file size. If there are more than 6 files in the Box, arrows will appear on the screen, and you can use the UP and DOWN Joystick buttons to scroll through the files. When you are done looking at the files, press the "I" button again to allow you to highlight the next Box for viewing. It is best at this point to view all the Boxes, to determine which one you want to use. An empty one will have no files in it or give you the error message (in Japanese). You can save from the Turbo to an empty Box, but you can't restore from an empty Box to the Turbo or Swap the Turbo Backup Memory with an empty Box. Also, if your Turbo Backup RAM Memory is empty, you can only restore from the Ten no Koe Bank to your Turbo's Backup Memory. Once you are finished viewing the Box contents, press the "II" button to get back to the Main Selection screen. You may need to press the "II" button twice, if you are viewing files. Now that you have decided which of the four Ten no Koe Bank Boxes you want to use, you are ready to actually save or restore the data. You save data from the Turbo to the Ten no Koe Bank card by selecting the picture with the arrow pointing from the PC Engine System to the HuCARD, the picture on the left end of the Main Selection screen. Highlighting this picture using the LEFT and RIGHT Joystick buttons and pressing "I" brings up the Box Selection menu. If a message flashes on the screen and nothing else happens, the Turbo's Backup RAM Memory may be empty or bad. Check the Turbo's memory by pressing the SELECT button and following the instructions above to view the data. The Ten no Koe Bank will not allow you to save the Turbo's Backup Memory if the memory contains no files. The Box Selection menu shows a screen containing four "Treasure Chest" boxes numbered 1 through 4. Assuming you have decided which box you want to store the Turbo's data into, use the LEFT and RIGHT Joystick buttons to highlight the Box you want. Then, press the "I" button. This brings up a YES/NO selection screen, with the selected box highlighted, the Box number (BOX1 through BOX4) in the middle of the screen and a YES and NO at the bottom of the screen. If the Box shown is the one where you want to store the Turbo's Backup RAM Memory data, use the LEFT and RIGHT Joystick buttons to highlight YES (the default). If this is the wrong Box, highlight NO with the LEFT and RIGHT Joystick buttons. Once you have made a YES/NO choice, press the RUN button. If you selected NO, you can select another Box. If, however, you selected YES, a new screen will appear, showing a moving arrow going from a PC Engine picture to a HuCARD picture. THIS IS YOUR LAST CHANCE TO STOP THE SAVE. If you want to stop the save, use the LEFT and RIGHT Joystick buttons to highlight NO and press the RUN button, bringing up the Box Selection menu again. If you really want to save the Turbo's Backup RAM Memory into the selected Box in the Ten no Koe Bank, use the LEFT and RIGHT Joystick buttons to highlight YES and press the RUN button. The Turbo's memory will be saved in the Box, and a final, Terminal screen will be shown. Essentially, this screen says that the Turbo's Backup RAM Memory has been put into the Bank's Box, and that you should turn off the system power and remove the Ten no Koe Bank card. You can tell this is the final screen, since none of the buttons will have any effect. So, turn off power and remove the card. Your Turbo data has been saved in the selected Box of the Ten no Koe Bank card. If you want to continue using the card, from the Terminal screen, you can restart the Bank card by holding the RUN button and pressing the SELECT button. You will be back at the power-up title screen. You restore data from a Box in the Ten no Koe Bank card back to the Turbo's Backup RAM Memory by selecting the picture with the arrow pointing from the HuCARD to the PC Engine system, the picture in the middle of the Main Selection screen. Highlighting this picture using the LEFT and RIGHT Joystick buttons and pressing "I" brings up a YES/NO menu, warning you that you are about to overwrite the Turbo's Backup RAM Memory. If you don't want to do this, use the LEFT and RIGHT Joystick buttons to highlight NO and press the RUN button. This will return you to the Main Selection screen (however, due to a bug in the Ten no Koe Bank card, the bottom of the Main Selection screen will now say to press RUN instead of "I"). If you decide you want to continue, highlight YES and press the RUN button. This will bring up another Box Selection menu. Highlight the Box number you want to restore to the Turbo's Backup RAM Memory, and press "I". This brings up a YES/NO menu, with a moving arrow pointing from the HuCARD to the PC Engine system. THIS IS YOUR LAST CHANCE TO STOP THE RESTORE. If you don't want to overwrite the Turbo's current Backup RAM Memory, highlight NO with the LEFT and RIGHT Joystick buttons, and press the RUN button. You will end up back on the Box Selection menu. If, however, you want to restore the selected Box number (shown in the upper part of the screen as BOX1 through BOX4), highlight YES and press RUN. This will copy the selected Ten no Koe Bank Box to the Turbo's Backup RAM Memory and bring up the Terminal screen, as above. You swap the Turbo's Backup RAM Memory data with a Box in the Ten no Koe Bank card by selecting the picture with the double arrows pointing from the HuCARD to the PC Engine system and back, the picture on the right of the Main Selection screen. Highlighting this picture using the LEFT and RIGHT Joystick buttons and pressing "I" brings up a Box Selection menu. If a message flashes on the screen and nothing else happens, the Turbo's Backup RAM Memory may be empty or bad. Check the Turbo's memory by pressing the SELECT button and following the instructions above to view the data files. The Ten no Koe Bank will not allow you to swap data with the Turbo's Backup RAM Memory if the memory contains no files. Highlight the Box number you want to swap with the Turbo's Backup RAM Memory, and press "I". This brings up a YES/NO menu, with two moving arrows pointing between the HuCARD and the PC Engine system. THIS IS YOUR LAST CHANCE TO STOP THE SWAP. If you don't want to overwrite the Turbo's current Backup RAM Memory, highlight NO with the LEFT and RIGHT Joystick buttons, and press the RUN button. You will end up back on the Box Selection menu. If, however, you want to swap the selected Box number (shown in the upper part of the screen as BOX1 through BOX4), highlight YES and press RUN. This will swap the contents of the selected Ten no Koe Bank Box and the Turbo's Backup Memory and bring up the Terminal screen, as above. This action can be undone by repeating the swap with the same Box selected, to swap the Box and the Turbo's Backup Memory back to the way they were. Well, that's about all the excruciating details of the operation of the Ten no Koe Bank HuCARD. There are probably a few error messages that may come up that were not covered, but what was described should be sufficient in almost all cases to perform the operation. If you try one of the operations and nothing appears to happen or a message flashes on the screen, look at the content of the Turbo Backup RAM Memory and the selected Box using the SELECT button, to see if either of them contains bad data or is empty. QUICK START OPERATION: Once you have read through and understand the (very long and tedious) instructions above, you can use the following guide for everyday operation of the Ten no Koe Bank HuCard. The instructions are divided into the four major functions. A creative person may even be able to splice them together and reduce them in a photocopy machine to make them fit on the front of the Ten no Koe Bank Jewel Case, as a very handy guide to operations. SAVING FROM TURBO TO TEN NO KOE CARD Insert Card Turn On Power Press RUN (Main Screen) Highlight Left Picture with LEFT/RIGHT Button Press "I" (Box Selection Screen) Highlight Box Number with LEFT/RIGHT Button Press "I" (Box Confirmation Screen) Highlight YES (or NO) with LEFT/RIGHT Button Press RUN (LAST CHANCE SCREEN) Highlight YES (or NO) with LEFT/RIGHT Button Press RUN SAVE COMPLETE RESTORING FROM TEN NO KOE CARD TO TURBO Insert Card Turn On Power Press RUN (Main Screen) Highlight Middle Picture with LEFT/RIGHT Button Press "I" (Restore Confirmation Screen) Highlight YES (or NO) with LEFT/RIGHT Button Press RUN (Box Selection Screen) Highlight Box Number with LEFT/RIGHT Button Press "I" (LAST CHANCE SCREEN) Highlight YES (or NO) with LEFT/RIGHT Button Press RUN RESTORE COMPLETE SWAPPING TURBO AND TEN NO KOE CARD Insert Card Turn On Power Press RUN (Main Screen) Highlight Right Picture with LEFT/RIGHT Button Press "I" (Box Selection Screen) Highlight Box Number with LEFT/RIGHT Button Press "I" (LAST CHANCE SCREEN) Highlight YES (or NO) with LEFT/RIGHT Button Press RUN SWAP COMPLETE VIEWING FILE DATA Insert Card Turn On Power Press RUN Press SELECT (Box/Turbo Selection Screen) Highlight Box Number or Turbo with LEFT/RIGHT Button Press "I" Press UP/DOWN button to View Files Press "I" to Select Next Box 1280 lines processed